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Mobile Rooms 1.0 It has been widely recognized now that the timebar is not the ultimate guiding principle for sound design. More a
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Mobile Rooms 1.0



It has been widely recognized now that the timebar is not the ultimate guiding principle for sound design. More and more the 3d factor comes into play. Mobile Rooms is a tool that builds upon 3d audio - and therefore it is not basend on the desktop, but in 3dimensional space. Sounds are not arrange in sequential order but spatally - and time unfolds if you move through space.

Mobile Rooms - a tool for experimental music, postproduction, game programming.
Technically it is based on Direct Sound an the EAX technology of Creative.



features:

- save your own environments

- event-control sounds may be a arranged as loop, random event or via distance trigger

- space morphing





Langsam setzt sich die Überzeugung durch, daß der Zeitpfeil keineswegs die alleinige Richtschnur für die Klanggestaltung ist. Zunehmend entfaltet sich die Idee der Klangumgebung. Mobile Rooms ist ein Werkzeug, das konsequent auf 3D Audio setzt - und folglich nicht mehr auf einem Desktop, sondern im 3dimensionalen Raum angesiedelt ist. Klänge werden nicht mehr zeitlich, sondern räumlich angeordnet - und der Gang durch einen dieser Räume ergibt eine Zeitspur.

Ein Werkzeug, das sich für experimentelle Musik, Postprodction und Spielprogrammierung eignet.



Features

- Speichern von eigenen Klangumgebungen (damit Erweiterung des EAX Spektrums)
- Event-Steuerung (Klänge können als Loops, Random-Ereignisse oder über Trigger - wie bei einer Lichtschranke - erzeugt werden
- Space morphing



Technisch besehen basiert MobileRooms auf DirectX und der EAX Technologie von Creative. Benötigt wird eine EAX kompaltiobe Soundkarte,. DirectX 7. Empfohlen: eine 3d beschleunigte Grafikkarte, mindesten 1024 x 768
 « read more about Mobile Rooms 1.2

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